/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
 */
//
// bg_local.h -- local definitions for the bg (both games) files

#define	MIN_WALK_NORMAL	0.7f		// can't walk on very steep slopes

#define	STEPSIZE		18	// LEAVE THIS AS IT IS
// it defines the maximum step height for stairs etc

#define	JUMP_VELOCITY	270

#define	TIMER_LAND		500
#define	TIMER_GESTURE	(34*66+50)

#define	OVERCLIP		1.001f

// all of the locals will be zeroed before each
// pmove, just to make damn sure we don't have
// any differences when running on client or server

typedef struct {
    vec3_t forward, right, up;
    float frametime;

    int msec;

    qboolean walking;
    qboolean groundPlane;
    trace_t groundTrace;

    qboolean ladder; //LADDER

    qboolean moor; // MOOR

    qboolean snow;

    float impactSpeed;

    vec3_t previous_origin;
    vec3_t previous_velocity;
    int previous_waterlevel;
} pml_t;

extern pmove_t *pm;
extern pml_t pml;

// movement parameters
extern float pm_stopspeed;
extern float pm_duckScale;
extern float pm_swimScale;
extern float pm_wadeScale;

extern float pm_accelerate;
extern float pm_airaccelerate;
extern float pm_wateraccelerate;
extern float pm_mooraccelerate;
extern float pm_flyaccelerate;

extern float pm_friction;
extern float pm_waterfriction;
extern float pm_flightfriction;

extern int c_pmove;

void PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
void PM_AddTouchEnt(int entityNum);
void PM_AddEvent(int newEvent);

qboolean PM_SlideMove(qboolean gravity);
void PM_StepSlideMove(qboolean gravity);


